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DESCRIPTION OF FUTURE COP LAPD. Future Cop L.A.P.D is an arcade game (shooter) released in 1998 by Electronic Arts. The game was released for PC (Windows), Macintosh and PlayStation. The plot of the game is set in 2098. We play as a police officer, piloting a new generation of robot Alpha-XA1, fighting organized crime in Los Angeles.

Take a bite out of crime with L.A.P.D. 2100, a mech-style action game from the team that gave you the chopper-based Strike series.

'Serve, Protect, Survive'

Your vehicle can arm itself with over 30 weapons, most of which are found scattered throughout each level. In addition to 'walking mode,' your mech can transform into a hovercraft for increased speed.In the gameplay department, L.A.P.D. features three modes of play: a one-player Story mode and two two-player games (head-to-head and cooperative) that both use a split-screen view.

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Police Story

In the year 2100, gangs rule the streets and have completely overrun Los Angeles (whaddya mean, in the future?). To help battle the growing lawlessness, the police department uses walking mechs that are armed to the teeth: Think of the ED-209 robot from the movie RoboCop, and you'll get the idea.

A New Way To Strike

In the Story mode, L.A.P.D. features 12 levels, each crowned by an end boss. Like those in the Strike games, the missions are long and have multiple objectives. Combat zones include a plethora of locations that range from heavily populated urban areas to aqueducts on the outskirts of town. The stage geography is vital for any strategy you may use: In some instances, you'll have to use long-range weapons that can vault missiles up and over tall structures.

Overall rating: 6.5
(Redirected from Future Cop: L.A.P.D.)
Future Cop: LAPD
Developer(s)EA Redwood Shores
Publisher(s)Electronic Arts
Platform(s)PlayStation
Microsoft Windows
Mac OS
ReleasePlayStation
  • NA: August 31, 1998
  • EU: September 1, 1998
  • JP: August 5, 1999
WindowsMac OS
  • NA: November 25, 1998[1]
Genre(s)Third-person shooter
Mode(s)Single player, multiplayer

Future Cop Lapd Windows 10

Future Cop: LAPD is a third-person shooter developed by EA Redwood Shores and published by Electronic Arts and released first for the PlayStation, then Mac OS and Microsoft Windows. Future Cop was originally developed as an installment of the Strike series.

In the game, players assume the role of a pilot for the X1-Alpha, a robot designed to fight in the 'Crime War' in Los Angeles in the year 2098. The X1-Alpha is a police vehicle that can transform between a fast, hovering pursuit vehicle, and a slower, full-fledged combat mecha.

Gameplay[edit]

There are two modes of play in the game, Crime War and Precinct Assault (both modes can be played either as single player or two player). Precinct Assault is a strategy mode that is similar to Herzog Zwei (except the player can actively help their armies get to the other base) and is well known for inspiring MOBA games like DotA and League of Legends.[2][3]

Crime War Mode[edit]

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Crime War is a story mode, following a day in the life of an LAPD X1-Alpha pilot. The story events range from rogue lunatics arming observatories with weapons, to a malfunctioning supercomputer. Players begin in a futuristic Griffith Park, but as they advance through the game they may unlock areas such as Venice Beach, LAX and Long Beach. Crime War also supports a second player in cooperative play. Cooperative play features the unique feature that the life bars of the two players are intertwined; if either player is destroyed, it counts as a failure for both players.

Precinct Assault Mode[edit]

Cited as an early MOBA game, Precinct Assault is an arena battle mode in which each player starts with a single base and can capture automated Turrets or Outposts across the map. The objective is to defeat one's opponent by purchasing and deploying Hovertanks to invade their main base. The game ends when one player's base is breached by either a standard or super-sized 'Dreadnought' Hovertank. Players may also deploy defensive Helicopters or the 'Flying Fortress' Superplane to assist in securing their perimeter, shooting down enemy tanks that come near the base. Single-player mode consists of fighting a computer opponent named 'Sky Captain', whose in-game avatar is a Superplane, more powerful and advanced than the X1-Alpha. Two player mode is a competitive battle between two X1-Alpha robots. There are five different precinct assault areas with 10 difficulty settings (for single player); however the level 'La Cantina' was not on the original PlayStation release, only being added later for the computer versions. There is also a bonus area, known as 'Bug Hunt', which is the same as the 'Proving Ground' level, except all objects have been made into creatures such as worms and butterflies, instead of Hovertanks and Helicopters. The Flying Fortress is now a bat, and the Dreadnought is a large, armored caterpillar. The level features an up-beat music track in comparison to the game's normal dark military music and 'Sky Captain' is a dragonfly.

Mac

The PC version also allowed for online competitive play,[4] technically making Future Cop: LAPD the first MOBA game ever released.

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Reception[edit]

The game reportedly sold only 200,000 units, after which members of the studio split and moved to other studios.[citation needed]

On review aggregator site GameRankings Future Cop: L.A.P.D. has an aggregate score of 80% on PC based upon 2 reviews and an aggregate score of 79% on PlayStation based upon 8 reviews.[citation needed]

Despite its poor sales, the game received generally positive reviews. IGN gave the PS1 version an 8.3, while saying 'The whole package is there. Great sound effects, good single-player action, tons of non-stop shooting, lots of great weapons, massive explosions, and a super two-player mode.'[5]

GameSpot gave the game a 7 out of 10, while saying 'Future Cop is a good game. Returning to the beginning of the level after dying really hampers the main game, but the other mode is really outstanding. Definitely worth checking out.'[6]

See also[edit]

References[edit]

  1. ^ ab'News Briefs'. IGN. November 25, 1998. Archived from the original on March 4, 2000. Retrieved December 6, 2019.
    Now Shipping: 'Electronic Arts is shipping Future Cop: L.A.P.D....'
  2. ^Lopuszanski, Stefan (2019). 'It's Mods All The Way Down'. doi:10.13140/RG.2.2.25818.08644.Cite journal requires |journal= (help)
  3. ^McCarthy, Caty (2017-10-19). 'The Rise and Fall of Visceral Games'. USgamer. Retrieved 2020-09-20.
  4. ^'Future Cop: LAPD'. Play Old PC Games. 2014-05-23. Retrieved 2018-12-28.
  5. ^http://uk.ign.com/articles/1998/09/17/future-cop-lapd-2
  6. ^http://www.gamespot.com/reviews/future-cop-lapd-review/1900-2548085/

External links[edit]

  • Future Cop: LAPD at MobyGames

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